by Miyari
Paragon got world first heroic Ragnaros which is by no means a small feat! Over 500 tries later, the Firelord was downed. Other than that, we have a huge news round up and some hotfixes which were just posted.
Blizzard
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General
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The frequency at which players can use /yell, /say, and any emotes is now throttled to prevent excessive spamming of chat logs from occurring.
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Classes
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Death Knights
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Improved Death Strike now provides 40/80/120% bonus damage, up from 30/60/90%, and a 10/20/30% critical strike bonus, up from 3/6/9%.
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Druids
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Flight Form now cancels the Leyara’s Locket buff.
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Moonfire will now generate Lunar Energy when crossing from Solar to Lunar on the Eclipse bar.
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Dungeons & Raids
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All bosses in The Bastion of Twilight, Blackwing Descent, and Throne of the Four Winds once again award Valor Points in all raid sizes and difficulties. 10-player bosses award 35 Valor Points, while 25-player bosses award 45 Valor Points. This change does not apply to Argaloth in Baradin Hold. More information can be found here.
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Firelands
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Superheated cannot be cast on players, even if they attack the Flamewaker Animators as they are channeling energy towards the Unstable Magma.
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Alysrazor
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Collecting Blazing Power now refreshes Wings of Flame to its full duration each time.
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Alysrazor will now always face the correct direction during Firestorm.
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Imprinted should now be cleared from characters under all conditions when the encounter resets.
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Interacting with a Molten Feather will now dismount characters, preventing the feather from being wasted.
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Beth’tilac
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Beth'tilac will now only eat spiderlings that move very close to her (the range on her ability to consume them has been reduced). In addition, eaten spiderlings will no longer sometimes remain on the ground or on players once she consumes them.
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Drones should no longer evade or aggro characters on top of the web.
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Fixate now truly fixates on random targets.
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Ragnaros
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On 25-player Heroic difficulty, Cloudbursts will now always properly apply Deluge to 3 players before fading away.
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It should always be possible to interact with Cloudbursts, even if several players click on one at the same time.
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Items
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Heroic bind-on-equip items now sell to vendors for gold.
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PvP
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Arenas
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A resolution has been put into place which should help alleviate Rated Battleground matchmaking delays. This fix corrects an issue that could occur if a team at the front of the queue was particularly difficult to match, resulting in a bottleneck which slowed matchmaking for all players in queue. More information can be found here.
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Quests & Creatures
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The melee evasion angle of several creatures has been adjusted. Most notably, melee classes should no longer be seeing abilities, such as Backstab or Shred, getting parried when standing well enough out of Ragnaros’s melee evasion angle, or other bosses/creatures with similar evasion angles.
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Honor Compensation Issue
Some players did not properly receive the Honor they were promised in compensation for spending Honor on any item level 365 items following the release of 4.2 (see our previous blog detailing their plan), between the June 28 and July 5 maintenances. Don't worry, Blizzard has planned a short maintenance tomorrow morning to correct this.
Sorry for the hiccup, we’ll get them to you soon.
Purchasing Lvl 85 PVP Gear Pre-85 (and why you can't)
Players are arguing that they should be able to purchase level 85 PVP gear with Honor earned prior to reaching level 85. They bring up some good points (such as that you can earn Justice Points prior to 85) - what do you guys think?
I would love one solid reason for why I'm not allowed to do this other than "but then what would you do when you hit 85?"
The same applies for PvE gear. If you want powerful endgame items, you need to earn them via playing through endgame content.
Why don't you want a player having honor gear the second he/she hits 85?
It's not necessarily good entertainment to go and get your butt kicked repeatedly in BGs for 150 sessions before you can begin to compete.
The fact is that endgame progression is its own experience. Leveling is a very direct and obvious act of progression, but that changes when players hit the cap. Progression then trends much more toward itemization -- you have to participate in the endgame experience to get more powerful gear. But as I said, there is underrated entry-level crafting gear which can be very useful for helping to ease PvP-oriented players into level-85 Battlegrounds.
Just like removing VP from T11, this is another example of the complete lack of thought put into these details...
Heroic Ragnaros Rage
Just because your spec wasn't there, doesn't mean it couldn't be.
working as intended blizzard?
Yes, it's working as intended that the first guild in the world to kill Heroic Ragnaros was allowed to bring whatever players/classes they were confident would help get the job done.
There's 30 specs in the game.
Do the math, there's always going to be someone left out.
You're forcing together a couple of incredibly fragmented pieces of data -- and the sample size of that tested data is 25 players in the whole world fighting one boss in the entire game -- to extrapolate an entire thesis on class balance.
No one is going to benefit from trying to make an argument out of this.
















































